![]() Note: my project is big and has a lot of code, but at least in the empty test scene none of the code is used.Īnother question is where is the UnityPlayer.pdb debug so i could use it with the VS performance analysis tools, I have only the release and master pdb files but not the debug and i can't load the symbols from those. Often its the appearance of speed versus actual speed that improves the user experience. I also would agree with those who look to fudge the load time by using another entry point to then load the assemblies. if I make a new project then the load time is 3 seconds. Determining JIT time for weighing NGEN feasibility is certainly a good starting point. How to debug this or even have any clue from where it is happening.Ģ. Select each item and then click the Disable button. In the Task Manager window, open the Startup tab. You can also use the Win + X combo to access the menu. empty scene that does nothing with just a camera object in it takes 13 seconds to start. To disable startup apps in Windows 11 using Task Manager: Right-click on the Start button to open the WinX menu and select Task Manager. Of course, there were a number of different approaches we could take to achieve this, each with its own trade-offs. js files without the ts-node wrapper would greatly decrease the startup time, as we observed in the second flame graph. and btw loading scenes takes also very long time, and i have solved this in a tedious and unpleasant way by changing all my levels into prefabs, but now i am only left with the last problem which is that starting time.ġ. At least, in theory, having a node process load. I wonder if anyone has any clue on this problem. I have tried to load empty scene that does absolutely nothing and the same amount of time is always taken. I have searched every place on the net to find any clue from which this could happen. ![]() I have a problem with game startup time on wp8 device, the splash screen stays 13 seconds on launching the app,
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